I forgot I had already paid you for this. Well anyway I guess you got another $5 USD. I like the game and I'm looking forward to beating the demo again. Please work on finishing it. Thanks.
played this demo about 4 times now and I always come back to it! such a fun and cute yet honest and open game about mental health, hoping for a full version one day :)
Hi! I’m on mac, and i tried to run the game (i moved it to my applications folder) but whenever i open it, i just get an error message saying “The application “Game” can’t be opened.”
Hi there, try moving it to your desktop. Macs often have conflicting permissions issues with RPG maker projects, let me know if the issue persists and I'll look into it.
One of the best indie games I've ever played! Just wanna ask, where is that two screenshoots originated from? (The one where SG ask a lady what gives, and the one where the party looks like in some sort of park in winter)
I'm about one hour into the game and its already so awesome. If this is the demo, I can't wait to see how the full game would be like. One of the best game on Itch that I have played so far.
Noticed something, probably just a mistype but the currency gain says like 1,150 currency when it's actually 150 currency, same thing with the other currency numbers.
is this game finished? I've seen posts about it here and there but that's never been made clear to me. Is there like, a full ending to the story and everything?
Unfortunately, not yet. This is still the demo, the full game is still being worked on. I wish I had a better answer to when it will be ready than 'when it's done', but this is a passion project.
I loved it, everything in the game is just beatiful, the sprites, the music, the gameplay and especially the story. I really like the way Robin is presented and how you can see her thoughts.
I absolutely LOVED this game! I felt a bit identified with Robin about the anxiety issue, so I think it was quite well reflected on the game. It wasn't a waste of time this game at all and I hope we can see soon more of it. Thank you so much! :)
I loved the game, it's really good, I loved the story (I lost 1:30 of my life, just for time measuraments) The demo has so much about the story, I LOVED it!!!
I played for a bit and it's an awesome game! However, I just can't seem to be able to save, I'm using a Mac and for some reason it wouldn't let me. Anyone else with the same problem?
Hi there, chances are you have the game saved somewhere your computer only has read permission- you'll want to put it in the documents folder, on your desktop, or somewhere else your computer should be able to have write permission. As this seems to be a problem with RPG Maker MV in general, I don't currently have a better solution than that, but I'm working on finding one. Sorry!
Intriguing story and well suited aesthetics so far. I'm especially impressed with how you've integrated the narrative struggles with anxiety into combat. My only minor complaint is the walk speed in the later portion of the demo. It just feels like sludge rather than cautious exploration. That being said I'm very much looking forward to the pediatric ward update
As someone who suffers from anxiety, I admit that I was afraid of how it would be represented in the game but oh boy just playing the demo I felt there would be no problem in that part, the final scene of the demo made my heart race, in a horror game it doesn't always have to be with Jump Scarys and other classic formulas, simply the protagonist's thoughts, especially talking directly to the player is enough to disturb. I personally loved the game thanks for this work of art dealing with such a serious topic for me for thousands of other people, good work. (And forgiveness for my English is not my first language so it is pretty shit)
Thank you! I'm glad my goal of portraying how anxiety feels instead of just turning mental illness into yet another bugaboo has been so effective, I know that not everyone experiences this the same way but the overwhelming response from other sufferers of anxiety has been very encouraging! Thank you so much for your input, and I hope you'll feel just as satisfied with the final project!
Thank you! Some of the assets are RPG Maker default placeholders, yeah, but we're working to make sure as much of this game is original as possible. Thank you for the praise, we appreciate it!
STEP 4: put the nw.js files inside the Ghost Hospital folder. If you did it right, it should ask if you want to merge the two locales folders. Say yes and overwrite any files when prompted.
STEP 5: the file at www/js/plugins/smooth.js has windows newlines and a // comment. This means that when a linux program tries reading it, it parses the whole thing as one line. Now, this wouldn't normally be a problem for Javascript, but in this case, the // causes the entirity of the rest of the script to be commented out, resulting in catastrophic failure.
To fix this, remove the
//console.log("disabling smoothing for "+path);
line from the file.
STEP 6: The font file names are broken. The game looks for the fonts using the wrong filenames and fails to load as a result. To fix this, rename
8bitOperatorPlus-Regular.ttf to 8bitoperatorplus-regular.ttf
and
apple_kid.ttf to apple_kid.ttf.ttf
STEP 7: Run the game by executing the file named "nw" inside the game's directory. If you did everything right, the game should work without any further problems. Enjoy!
-The linux download for the 1.8.5 version is broken. The .zip file is smaller in comparison (131MB compared to 390) and it wont unzip on anything. I ran zipinfo on it, which reported that the end-of-central-directory signature seemed to be missing. This indicates that the file was probably only uploaded halfway through.
-The linux demo zip is also broken, but in a different way. I installed the font file like the readme told me to, but to no avail: I got a Failed to load GameFont error.
Luckily, i was able to find a remedy that could potentially eliminate the requirement to install the font file to begin with:
Go into the game folder.
Navigate to www/fonts
Find the file named 8BitOperatorPlus-Regular.ttf
Rename it to 8bitoperatorplus-regular.ttf (without the capital letters)
Restart the game if it's open
I came up with this workaround as i was fiddling around with the game files trying to fix the problem and saw that the gamefont.css file in the www/fonts folder contained the line:
src: url("8bitoperatorplus-regular.ttf");
and that the font file's name didn't match the name in that string.
I don't know if the comments section is the right place for a bug report but i'll post it here regardless so others can see the workaround.
By the way, I don't seem to be able to get the non demo versions to work on anything. So far, I've tried Windows 10 and 7 on Virtualbox with Guest additions (256MB GPU memory + Direct3d + 3d acceleration enabled on host - probably not causing the issue though). I haven't tried playing it on a real, bare metal windows install since I don't have access to one at the moment. I can upload any log files you want me to, if you point me toward their location. This is not a post directed at the developer only, this is directed at anyone who has or may have insight on this matter. I really liked what I saw in the demo and am willing to go through the hassle of debugging it myself if it means I get to play it to its end.
EDIT: For those curious about the exact details of the crash: It either happens when I press Enter on New Game or after the initial "ugh" "nnngh" "....". The game window just closes afterwards. The worst part is, I don't think there is a way to run it from the terminal to get the output like you can with linux, so we don't even get to see which part of the code it crashes in or what kind of errors it spews out right before dying. I'll try booting it on a physical windows machine, see if that works.
Interesting...does this happen with any other RPG Maker MV games? I've never heard of this problem before, usually the game at least gives an error message when it crashes.
Do you know any RPG Maker RV game I could test this with? Also, I've tested it on a physical windows 7 install and it worked flawlessly. I think Virtualbox and Wine are the problem here (for some reason). I'll try virtualbox without any acceleration, see if that helps. Also, whenever the app crashes with wine, the standard "report problems" window shows up but telling it to "show more details" causes many lines of
0074:fixme:dbghelp:elf_search_auxv can't find symbol in module
to show up and then the window closes and I get no feedback. So I don't even get to read the crash report.
Thank you for responding to my comment.
EDIT: I've tried to repackage the game with nw.js by removing everything except the www folder and the package.json file then unpacking the nw.js zip on the game. I've tried both the SDK and the normal release but both of them got stuck in the Now Loading screen. This happened on a bare metal linux mint install.
EDIT 2: I have tested another RPG Maker NW application (Verdant Village) and it seemed to be working well, although i *did* use their native linux version. I'll try downloading their windows version and try it with wine to see if the problem is Wine or just the game.
EDIT 3: I have made some interesting observations. First of all, running Verdant Village with wine did not work, meaning wine and RPGMaker RT *are* a problematic combination. However, when I used the repackaging technique (remove everything except the package file, add nw.js files in), their game worked flawlessly. I will now try just unpacking the nw.js SDK runtime inside the windows distribution of Ghost Hospital to see if the problem was me removing one too many files.
PS: Sorry for spamming the thread so hard, just needed to give you (and the community) every bit of information I could.
FINAL EDIT: I have found every problem inside the game that's preventing it from booting. I will post it on a separate thread so other users can see it. If you're curious: I debugged the program by opening the index.html in firefox. (I did have to set the privacy.file_unique_origin flag in about.config to false to stop the cross origin request warnings) I then looked at the errors and debugged from there.
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Completed the Demo. Pretty Fun, can't wait for the full game to come out and to buy it
I forgot I had already paid you for this. Well anyway I guess you got another $5 USD. I like the game and I'm looking forward to beating the demo again. Please work on finishing it. Thanks.
played this demo about 4 times now and I always come back to it! such a fun and cute yet honest and open game about mental health, hoping for a full version one day :)
Came here from Nitro Rad, and WOW!!! This is super awesome, especially for a demo. GL on your future endeavours ✌️
just played the first part on twitch https://www.twitch.tv/videos/1500062526 it was a lot of fun. really hope to get a full version
Wait sooo is full ver is the demo ver? Its kinda suspicious why demo ver has larger file than the not demo ver.
Hi! There's only a demo for now. The smaller file is the proof-of-concept build, a much older and more primitive version. Hope this clears it up!
Hi! I’m on mac, and i tried to run the game (i moved it to my applications folder) but whenever i open it, i just get an error message saying “The application “Game” can’t be opened.”
Hi there, try moving it to your desktop. Macs often have conflicting permissions issues with RPG maker projects, let me know if the issue persists and I'll look into it.
hi! I moved it to the desktop, but now whenever I open it, it just closes.
Hm. What version of MacOS are you using?
Big Sur, I’m pretty sure it doesn’t work.
Hm...that's not good. It's not giving you any errors about it not being 64-bit, is it?
One of the best indie games I've ever played! Just wanna ask, where is that two screenshoots originated from? (The one where SG ask a lady what gives, and the one where the party looks like in some sort of park in winter)
Can't wait for the final product! I liked this back in 2020 I think lolo. Have a good work!
I've been waiting friend. :}
I ahve been thinking about this game nonstop ever since i discovered it multiple years ago
I'm glad, haha! Hopefully you won't have to wait several more until I actually finish it, oops.
im so exited to see the final thing, the demo has me so pumped
its work. i know I'm working on mine. but I do really like what your doing. still waiting spitblaze. I know its work. your game is worth efforts.
<3
I downloaded this game two years ago. What I've played of this game so far is fantastic. Keep up the great work!
I love this game alot and it has been a big inspiration for the kind of games I wanna make. Can't wait to see this in it's final version!
Thank you, I appreciate it! Here's to both of our games turning out great!
Alright, any feedback or have you just come to complain that you played a game you knew you wouldn't be interested in to begin with?
Just wanted to let you know is generic and the writing is kind of annoying. Doesnt stand out
so? it doesn't matter, it's a good game even if the idea is generic, bot every game has to be revolutionary
Yes! Progress is slow going, but it IS going. Mental health, ironically, is one of the biggest reasons why this is taking so long, haha.
It took me a bit of time to realize you can run from battle if you back out of the fight menu.
I'm about one hour into the game and its already so awesome. If this is the demo, I can't wait to see how the full game would be like. One of the best game on Itch that I have played so far.
Noticed something, probably just a mistype but the currency gain says like 1,150 currency when it's actually 150 currency, same thing with the other currency numbers.
The game is decent overall.
Interesting...thanks, I'll look into that.
How long does it take to beat the demo at the moment?
Currently it shouldn't take more than 2 hours.
is this game finished? I've seen posts about it here and there but that's never been made clear to me. Is there like, a full ending to the story and everything?
Unfortunately, not yet. This is still the demo, the full game is still being worked on. I wish I had a better answer to when it will be ready than 'when it's done', but this is a passion project.
that's fine, I'm certainly looking forward to the full gam
I loved it, everything in the game is just beatiful, the sprites, the music, the gameplay and especially the story. I really like the way Robin is presented and how you can see her thoughts.
I haven't finished the demo yet, but already I have a theory on this game I'd like to share. Maybe you could start a discord?
I absolutely LOVED this game! I felt a bit identified with Robin about the anxiety issue, so I think it was quite well reflected on the game. It wasn't a waste of time this game at all and I hope we can see soon more of it. Thank you so much! :)
I loved the game, it's really good, I loved the story (I lost 1:30 of my life, just for time measuraments) The demo has so much about the story, I LOVED it!!!
oh wow, that wasn't what i was expecting. i was so hooked into the storyline and i hope robin turns out okay in the end
I played for a bit and it's an awesome game! However, I just can't seem to be able to save, I'm using a Mac and for some reason it wouldn't let me. Anyone else with the same problem?
Hi there, chances are you have the game saved somewhere your computer only has read permission- you'll want to put it in the documents folder, on your desktop, or somewhere else your computer should be able to have write permission. As this seems to be a problem with RPG Maker MV in general, I don't currently have a better solution than that, but I'm working on finding one. Sorry!
Intriguing story and well suited aesthetics so far. I'm especially impressed with how you've integrated the narrative struggles with anxiety into combat. My only minor complaint is the walk speed in the later portion of the demo. It just feels like sludge rather than cautious exploration. That being said I'm very much looking forward to the pediatric ward update
As someone who suffers from anxiety, I admit that I was afraid of how it would be represented in the game but oh boy just playing the demo I felt there would be no problem in that part, the final scene of the demo made my heart race, in a horror game it doesn't always have to be with Jump Scarys and other classic formulas, simply the protagonist's thoughts, especially talking directly to the player is enough to disturb. I personally loved the game thanks for this work of art dealing with such a serious topic for me for thousands of other people, good work. (And forgiveness for my English is not my first language so it is pretty shit)
Thank you! I'm glad my goal of portraying how anxiety feels instead of just turning mental illness into yet another bugaboo has been so effective, I know that not everyone experiences this the same way but the overwhelming response from other sufferers of anxiety has been very encouraging! Thank you so much for your input, and I hope you'll feel just as satisfied with the final project!
My only issue is that some graphic and sound assets clash with the game's overall aesthetic, but I'm assuming these are being used as placeholders.
Overall, I really dig this game and am looking forward to see what comes next.
Thank you! Some of the assets are RPG Maker default placeholders, yeah, but we're working to make sure as much of this game is original as possible. Thank you for the praise, we appreciate it!
Is there a place I can go for the full version?
Unfortunately, the game is still in development, and this is the fullest available version there is. Thank you for your support!
--FIX FOR LINUX USERS--
As some may have noticed, the linux download for the game is broken. Luckily, I have devised a method to port the game to linux manually.
STEP 1: Download the windows version (0.1.8.5 at the time of writing, non demo)
STEP 2: Download the nw.js SDK (https://nwjs.io/downloads/ at stable)
STEP 3: unpack the nw.js SDK zip
STEP 4: put the nw.js files inside the Ghost Hospital folder. If you did it right, it should ask if you want to merge the two locales folders. Say yes and overwrite any files when prompted.
STEP 5: the file at www/js/plugins/smooth.js has windows newlines and a // comment. This means that when a linux program tries reading it, it parses the whole thing as one line. Now, this wouldn't normally be a problem for Javascript, but in this case, the // causes the entirity of the rest of the script to be commented out, resulting in catastrophic failure.
To fix this, remove the
//console.log("disabling smoothing for "+path);
line from the file.
STEP 6: The font file names are broken. The game looks for the fonts using the wrong filenames and fails to load as a result. To fix this, rename
8bitOperatorPlus-Regular.ttf to 8bitoperatorplus-regular.ttf
and
apple_kid.ttf to apple_kid.ttf.ttf
STEP 7: Run the game by executing the file named "nw" inside the game's directory. If you did everything right, the game should work without any further problems. Enjoy!
So i noticed some stuff as a linux user:
-The linux download for the 1.8.5 version is broken. The .zip file is smaller in comparison (131MB compared to 390) and it wont unzip on anything. I ran zipinfo on it, which reported that the end-of-central-directory signature seemed to be missing. This indicates that the file was probably only uploaded halfway through.
-The linux demo zip is also broken, but in a different way. I installed the font file like the readme told me to, but to no avail: I got a Failed to load GameFont error.
Luckily, i was able to find a remedy that could potentially eliminate the requirement to install the font file to begin with:
I came up with this workaround as i was fiddling around with the game files trying to fix the problem and saw that the gamefont.css file in the www/fonts folder contained the line:
src: url("8bitoperatorplus-regular.ttf");
and that the font file's name didn't match the name in that string.
I don't know if the comments section is the right place for a bug report but i'll post it here regardless so others can see the workaround.
By the way, I don't seem to be able to get the non demo versions to work on anything. So far, I've tried Windows 10 and 7 on Virtualbox with Guest additions (256MB GPU memory + Direct3d + 3d acceleration enabled on host - probably not causing the issue though). I haven't tried playing it on a real, bare metal windows install since I don't have access to one at the moment. I can upload any log files you want me to, if you point me toward their location. This is not a post directed at the developer only, this is directed at anyone who has or may have insight on this matter. I really liked what I saw in the demo and am willing to go through the hassle of debugging it myself if it means I get to play it to its end.
EDIT: For those curious about the exact details of the crash: It either happens when I press Enter on New Game or after the initial "ugh" "nnngh" "....". The game window just closes afterwards. The worst part is, I don't think there is a way to run it from the terminal to get the output like you can with linux, so we don't even get to see which part of the code it crashes in or what kind of errors it spews out right before dying. I'll try booting it on a physical windows machine, see if that works.
Interesting...does this happen with any other RPG Maker MV games? I've never heard of this problem before, usually the game at least gives an error message when it crashes.
(Linux Fix is also on the way, dw)
Do you know any RPG Maker RV game I could test this with? Also, I've tested it on a physical windows 7 install and it worked flawlessly. I think Virtualbox and Wine are the problem here (for some reason). I'll try virtualbox without any acceleration, see if that helps. Also, whenever the app crashes with wine, the standard "report problems" window shows up but telling it to "show more details" causes many lines of
0074:fixme:dbghelp:elf_search_auxv can't find symbol in module
to show up and then the window closes and I get no feedback. So I don't even get to read the crash report.
Thank you for responding to my comment.
EDIT: I've tried to repackage the game with nw.js by removing everything except the www folder and the package.json file then unpacking the nw.js zip on the game. I've tried both the SDK and the normal release but both of them got stuck in the Now Loading screen. This happened on a bare metal linux mint install.
EDIT 2: I have tested another RPG Maker NW application (Verdant Village) and it seemed to be working well, although i *did* use their native linux version. I'll try downloading their windows version and try it with wine to see if the problem is Wine or just the game.
EDIT 3: I have made some interesting observations. First of all, running Verdant Village with wine did not work, meaning wine and RPGMaker RT *are* a problematic combination. However, when I used the repackaging technique (remove everything except the package file, add nw.js files in), their game worked flawlessly. I will now try just unpacking the nw.js SDK runtime inside the windows distribution of Ghost Hospital to see if the problem was me removing one too many files.
PS: Sorry for spamming the thread so hard, just needed to give you (and the community) every bit of information I could.
FINAL EDIT: I have found every problem inside the game that's preventing it from booting. I will post it on a separate thread so other users can see it. If you're curious: I debugged the program by opening the index.html in firefox. (I did have to set the privacy.file_unique_origin flag in about.config to false to stop the cross origin request warnings) I then looked at the errors and debugged from there.
When I start a ghost battle, I think:
"Purification in progress"
I'd be lying if I said OFF wasn't a major stylistic inspiration for this project lol
🖤👻🖤
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