Updates!
Hey, guys! I know it's been a while, but I wanted to check in with you all and let you know that the project is still up and running, and thanks to a new person brought aboard, has been given a bit of an injection of life!
Currently, the two major things being worked on are the next area of the game, the Pediatric Ward, which will focus more thematically on the visceral feelings of anxiety rather than the overarching doubt and panic that Emergency did. To do this, the first step is making an environment that, unlike the Emergency Ward, will be able to let the player feel like they could truly get lost, so I've been working hard on making the scenery fit! This is just the starting hallway, not a maze yet, but I think it's coming along pretty nicely, take a look!
Along with this, our composer has been composing great music to go along with this, and really drive home the pressure- unfortunately, we can't show this off quite yet, but believe me when I say it does the job!
The other major thing that's being worked on, once again thanks to the new team member brought on board, is a massive overhaul of the combat! The system itself isn't being changed, but rather, the numbers. Considering that I was doing all of that myself, previously, and had absolutely no idea what I was doing, I'm still honestly shocked people had as much fun with the combat as they did! Balancing the game is tough work, and something that was frankly intimidating to me, so I owe our new team member a lot. With this being handled, though, it gives me a lot more motivation to get the rest of the game going, and to go back and fine-tune things I was too scared to touch before, so when we're finished with the retooling of the combat up to the end of the Emergency Ward, we will be re-releasing the demo, with that, and multiple other improvements alongside it that we're excited for everyone to be able to experience!
Lastly, one more important announcement, a lot of people have been asking how to support the project, and yes, throwing a few dollars our way in exchange for the demo is a great way to do that, but if you'd like a more substantial way to do that, I finally have a Patreon up and running! This is for me, Lev Lefton, rather than Ghost Hospital as a project, but I plan on adding specific Ghost Hospital-related benefits when the updated demo comes out! So, with all of that, thank you all for sticking with me despite the sporadic updates- this is a passion project, and I don't always have the time or energy to work on this, but I still want to give everyone the best work I can, so thank you all again, and please consider donating on Patreon or putting a few dollars down on the demo! Thank you, and see you in the next update!
Get Ghost Hospital
Ghost Hospital
(A game about Anxiety)
Status | In development |
Author | SpitBlaze |
Genre | Role Playing, Adventure |
Tags | 2D, 8-Bit, anxiety, Ghosts, Mental Health, Pixel Art, RPG Maker, Spooky, Turn-based |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- Quick updateNov 18, 2022
- Halloween update!Oct 31, 2021
- 1.3.2 BugfixDec 26, 2020
- 1.3.1 BugfixDec 22, 2020
- 1.3.0 Live!Dec 18, 2020
- Patreon, demo updates, and things to comeOct 06, 2020
- Linux FixMar 19, 2019
- Halloween development update!Oct 31, 2018
- 1.2.0 Halloween Update!Oct 30, 2018
Comments
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This game, N1RV Ann-A, and Deltarune are games that I can't wait to play when they're released. Loved the demo!
OOOOOGH, it's such an honor to be compared to those games!! I can only hope we live up to your expectations, fingers crossed!!
I'm a sucker for great indie games with a great story. Will buy it when it eventually comes out!
the game keeps crashing when I try to open it.
Hey, what system are you running it on?
Mac
Hm. I can't say I'm familiar with that issue. I have a few pieces of advice from experience and from looking up people's similar issues, though:
First, make sure that the files are in the documents folder, it's hard for the system to read/write if it's not in a read/writable directory.
Second, in your system preferences under Security and Privacy in General, make sure 'allow apps downloaded from anywhere' is activated, or else open the file via right-clicking and selecting 'open' in finder.
Third, I've seen people saying that re-ziping the files, uploading them via dropbox or google drive, and then re-downloading and re-unpacking them helps?? I have no idea why or if this would really work, but I suppose it's worth a shot.
I hope any of this helps, I'll keep doing some digging myself.
Thanks for speaking up!
thank you!
I've been checking every so often on the project and it's good to have news ! Good luck on your work and see you... soon ?
Hopefully!
Heck yeah! I love what we've seen so far and it's great to see more is being worked on!
I'm so ready to play this gaeem
Oh my, I was almost sure the project is dead. Thank you for rekindling my hope. I'm looking forward to the new demo
So happy to hear from you! Can't wait to play an improved demo