1.3.1 Bugfix
Ghost Hospital » Devlog
Hey hey, just a bugfix patch.
- Fixed a bug that caused fights with Seeping Corrupted to softlock the game in some instances
- Fixed a bug that caused Robin to show up when she's supposed to be invisible
- Fixed a bug that caused a tile to the right of Minerva to be impassable
- Fixed a small dialogue cutoff bug
Enjoy!
Files
Ghost Hospital Demo 1.3.1 Windows.zip 384 MB
Dec 22, 2020
Ghost Hospital Demo 1.3.1 Linux.zip 428 MB
Dec 22, 2020
Ghost Hospital Demo 1.3.1 Mac.zip 520 MB
Dec 22, 2020
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Ghost Hospital
(A game about Anxiety)
Status | In development |
Author | SpitBlaze |
Genre | Role Playing, Adventure |
Tags | 2D, 8-Bit, anxiety, Ghosts, Mental Health, Pixel Art, RPG Maker, Spooky, Turn-based |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- Quick updateNov 18, 2022
- Halloween update!Oct 31, 2021
- 1.3.2 BugfixDec 26, 2020
- 1.3.0 Live!Dec 18, 2020
- Patreon, demo updates, and things to comeOct 06, 2020
- Updates!Feb 24, 2020
- Linux FixMar 19, 2019
- Halloween development update!Oct 31, 2018
- 1.2.0 Halloween Update!Oct 30, 2018
Comments
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Hi
I've played the older version of the game and decided to revisit for the new content. However I'd like to let you know of a bug I've encountered while playing this version. I'm not sure if it's just my issue, or something wrong with the game but I thought I'd mention it anyway. Right after I beat Carna fight a text with "(Robin learned Bonesaw Barrage)" appeared (I'm at lvl 12 for every character if that matters) and after I click to proceed, it keeps popping up between the cutscene dialogue. I've exited the game and beat Carna 3 times total, going with "yes" after the fight twice and "no" once. But no matter what I do, after the cutscene is over I keep getting that one window all the time and can't move because of it.
Happy to see this game getting continuing updates. The combat rework along with the boss nerf feels great. I no longer feel like I have to overlevel to proceed and can be a bit more strategic in battle. I did want to call to attention a bug I noticed. Post-boss fight: if you reenter the Carna ward to grind obols to buy items, when returning to the Emergency ward the game fails to finish the fade out/fade in effect and the player is left in permanent darkness unless they load up a previous save file. The best way I can suggest to replicate it is re-enter the Carna ward wait 5 seconds and then try to leave then BAM permanent darkness(you can totally hear yourself colliding with walls though so I'm assuming the player does load into the ER ward map?)