Patreon, demo updates, and things to come


Hey, all!

Thanks again for your patience, everyone- I apologize for not checking back in sooner to assure that this project isn't dead.

So, a few things:

1) As we now have someone to help with combat and game balancing on the team, we're planning to release an updated demo at the end of the month! The changes will be limited to some minor graphical updates, some new enemies, balancing, and a...sort of? Overhaul of the Emergency Ward key puzzle. Something to look forward to!

2) I had plugged Patreon before, but I have the tier rewards now! I'll post pictures of the tier benefits below, and you can support the project and become a Patron by clicking this link!Tierlist for patrons- pt 1Tierlist for Patrons- pt 2

3) There's a Japanese translation! Holy cow! Thanks a million to Liquid Mikan for your hard work on this, go check it out- a playable version is also in progress!


4) You may have noticed that I don't post a lot of devlogs. This is generally because this requires having more to say than 'I implemented x little thing' or making jokes. If you'd like to see more small updates, please consider following the project on twitter, where I will more frequently update with a small preview or a joke.

That's it for now, thank you so much for all of your support, and I'll see you at the end of October!

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Comments

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(1 edit) (+1)

I'm not sure where to post this, but it isn't jumping out to me as obvious so here I go anyway. After fighting Carna and leaving her office, where am I supposed to go? I've been wandering around in circles for a fair bit now and the only walk-through I can find is for an old version of the demo.

Sure, I'll do better to make that clear in the future! Just head to the waiting room and go south from there.

(+1)

Okay, thanks for that. Now I can give some actual criticism now.

How I see it, ghost hospital is a wonderfully charming RPG with a memorable cast of characters. While the demo sees it lacking in a certain amount of need for strategy (often boiling down to a straight-up slug-fest between player and foe) it dose do one thing that I've only ever seen one other RPG to my knowledge do; weave a character's flaws in to the game-play itself. And I say kudos to that.  Although I'm a bit on the fence on the balancing of Robin's anxiety mechanic.

Now the writing, it's bloody good. Witty with a side of heart. The characters have an air of memorability about them outside of their looks, it's show with trousers. I do genuinely feel like I care about the ultimate outcome and it's often quite easy to follow.

Finally, I noticed that anxiety slowing the party's movement is a tad bugged. When I walk out of the northern suite having beaten Carna and walk back in, Robin slows down again and saving at the desk in front of Crana's office doesn't fix it like it did before. Although I'm sorry to offend you if that's intentional.

Overall, I feel like this is a game I will be keeping an eye on moving forward. I see great potential from ghost hospital and it's unlikely to disappoint. Now if only access to the discord wasn't pay walled so I could do so...

Wow, thanks for such a thorough review! I'm glad the writing and mechanics resonated so well, I do intend to at least balance the anxiety mechanic so it can be relieved at times, which I hope will help game flow.

And thanks for your bug report- it shouldn't be doing that after Carna, I'll take a look at that and fix it for the next release. Thank you so much for your feedback and taking the time to leave your detailed thoughts, it means a ton!

(+1)

My pleasure.